Showing posts with label flash game development. Show all posts
Showing posts with label flash game development. Show all posts

NBA Playgrounds Review

NBA Playgrounds Review

NBA Playgrounds attempts to fill the void left by beloved series like NBA Jam and NBA Street. And while it can be a fun, flashy arcade game, it quickly succumbs to its own repetitive gameplay and presentation--with frustrating results.


Playgrounds has only one game mode in both single-player and online multiplayer: two-on-two. Aside from an Exhibition mode used for practice, the bulk of your time in Playgrounds is spent competing in tournaments around the world on one of six courts, styled after real-world cities such as New York and Shanghai. You have to play through three-minute games before your team is able to compete in the five-minute championship, which unlocks new courts and player-card packs that grant you a new selection of the game's 150-plus real players from the NBA's 30 teams.


Playgrounds is quick and fun--in the short term. A lot of the game's offense and defense comes down to timing. Once you get that down, it adds a fun sense of rhythm to the game--knowing when to release a shot, the best time to try for a steal, or when to attempt an alley-oop. But a lack of AI responsiveness disrupts that rhythm. Computer-controlled teammates won't always react when you direct them to set a pick or initiate an alley-oop, which can lead to the shot clock expiring or an easy steal for your opponent. You eventually learn that you can only consistently rely on your AI teammate to shepherd the ball while you look for open space on the court.


Despite the fact that your partner is often unreliable, the moments when the AI behaves according to plan can lead to impressive displays of teamwork. You’re rewarded for flashy play during games by pulling off alley-oops, fancy dunks, and stealing the ball from opponents. These moves fill up your team's special meter, which, when full, pays out a random "lottery pick." One such lottery pick guarantees a player's shot will go in from any distance after passing the half-court line, or even if it’s being blocked by the opposing team. Another one awards two extra points for dunks, helping to transform a close game into a four-point lead at the drop of a hat.


The hope of getting a lottery pick, as well as the fear of having one used against you, keeps games tense. You may find yourself pumping your fists in excitement one moment, then throwing your controller when an opponent gets a lucky opportunity the next. The give and take of this system's rewards and punishments are immediately apparent and encourage improvement in your overall strategy.


There's a definite feeling of accomplishment in the process of getting better at Playgrounds. Finding a break to make a three-pointer, disregarding traditional rules to shove an opponent away from the ball when they're most vulnerable, or capitalizing on a fleeting opportunity for a flashy dunk all feel great, and smart plays are often rewarded with expressive, hype-inducing animations.


Despite the fact that each character has his own stats, they rarely feel distinct from each other during a game.


Special mention has to be given to Playgrounds' dunks. They're impressively choreographed--your player may do flips, spins, or even knock opponents down in midair, all before nearly ripping the rim from the backboard. Conversely, it’s maddening to watch your opponent do the same when your defensive lapses lead to a creative display of dominance on the court, but in a way that inspires you to consistently do better, rather than to quit.


One of Playgrounds' main draws is no doubt its goofy aesthetic, which is a direct homage to NBA Jam. Unlocking new characters is enjoyable in that you're treated to detailed-yet-stylized takes on real-world players. But despite the fact that each character has his own stats, they rarely feel distinct from each other during a game. You can easily get by using the initial roster, and once you settle on a pair of go-to players, subsequent recruits ultimately feel like trophies on a shelf--awarded for playing well, rather than new tools.



Variety ends with the game's visuals, though. There isn't much else to do other than playing through a tournament. In Exhibition, you have some added options, like the color of the ball or how long a game lasts, but in tournaments, you play the same four rounds over and over across the game's six levels. Getting stuck on a particularly hard final round can be immensely frustrating, given the lack of an alternative mode or palate cleanser. This monotony is exacerbated by the game's two announcers--Ian Eagle and EJ Johnson--who repeat the same corny jokes each game.


Playgrounds' online offering is also plagued by this lack of content, also launching with only one game mode. But playing against an actual person does help alleviate some of the game's repetition. Online games tend to be far goofier and more sporadic, with two players competing not just to win, but to do so in style. Reckless performances in the name of fun gives Playgrounds' multiplayer games a level of slapstick enjoyment not found in single-player.


Even if Playgrounds' single-player mode lacks the unbridled merriment that makes multiplayer so enjoyable, finally getting the upper hand in a tournament is rewarding and exciting in its own way. But even at its best, Playgrounds doesn't offer enough variety to keep you engaged for long. Playing the same game type over and over, with only levels and opponent names changing, quickly gets old, no matter how good they feel in the moment. Even one additional game type at launch might've made the overall package more enjoyable, but as of right now, it might be best to wait for Saber to patch in some variety.

Xiao Xiao

Xiao Xiao

Play Xiao Xiao for free! - Amazing matrix style flash fighting game featuring stick men u got to play, its so much fun!

Madness Combat 6

Madness Combat 6

Play Madness Combat 6 for free! - Madness combat 6 is all about getting the enemies and doing an awful lot of shooting.

All 25 Tees From Uniqlo's New Nintendo Collection

All 25 Tees From Uniqlo's New Nintendo Collection

These new Nintendo shirts are pretty dope, TBH


All 25 Tees From Uniqlo's New Nintendo Collection



Trendy Japanese retailer Uniqlo just introduced the Nintendo Collection, a line of 25 fan-designed T-shirts spanning the video game company's most popular franchises. Each shirt design was chosen by Mario creator and Nintendo Creative Fellow Shigeru Miyamoto out of a global pool of more than 16,000 submissions.


There collection goes on sale at the Uniqlo website on May 18 at 9PM Eastern. Men's and women's shirts are $14.90; kids' shirts are $9.90 each.


Here's the full collection of 25, starting with Miyamoto's favorites.





First Place: Pixel Mario (Takashi Kawazoe)


All 25 Tees From Uniqlo's New Nintendo Collection



Created by Takashi Kawazoe of Japan, this pixelated Mario design was selected by Miyamoto as the best of all 16,000 contest entries. That earned Kawazoe the grand prize of $10,000 and his own Miyamoto-signed Nintendo Switch console.


It's available for men, women, and kids.





Pixel Mario in White


All 25 Tees From Uniqlo's New Nintendo Collection



The prize-winning retro shirt is also available in white.





Second Place: Splatoon Inkling (Shino Yamazaki)


All 25 Tees From Uniqlo's New Nintendo Collection



This runner-up design, available in both men's and kids' styles, earned Japanese artist Shino Yamazaki a cool $3,000 plus an autographed Switch.





Third Place: Zelda Caverns (David Ricardo Flores Gomez)


All 25 Tees From Uniqlo's New Nintendo Collection



David Ricardo Flores Gomez of Mexico scored $500 with this wrap-around Zelda design. It's for kids only.





Zelda Caverns, from the rear


All 25 Tees From Uniqlo's New Nintendo Collection



The back of Gomez's shirt features the Great Deku Tree and Queen Gohma from The Legend of Zelda: Ocarina of Time.





Zelda Caverns, accent


All 25 Tees From Uniqlo's New Nintendo Collection







Metroid 1986 (Naoki Matsuo)


All 25 Tees From Uniqlo's New Nintendo Collection



This Metroid design is available in men's sizes only.





King of Magikarps (Miki Ijima)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Mario Alphabet (Syotaro Ishii)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available for men, women and kids.





Donkey Kong (Monnapat Eaimboonsiri)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Donkey Kong, rear


All 25 Tees From Uniqlo's New Nintendo Collection







Pikachu Line (Nitiwat Boonkhum)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





I Am Legend (Anthony Ardezzone)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available for both men and women.





I Am Legend, embroidered accent


All 25 Tees From Uniqlo's New Nintendo Collection







Starman (Madison Stolzer)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Embroidered Mario (Ben Benhorin)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Embroidered Mario, accent


All 25 Tees From Uniqlo's New Nintendo Collection







There's Still One Left (Chim Yu Kiu)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





There's Still One Left, rear


All 25 Tees From Uniqlo's New Nintendo Collection







Life Can Not Be Reset (Sai Tanaka)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Pikmin (Yuki Azechi)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in women's sizes.





Pikmin, rear


All 25 Tees From Uniqlo's New Nintendo Collection







Pocket Donkey Kong (Chen PoHui)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Mario Pipe Pocket (Masakazu Osawa)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Mario Pipe Pocket, close-up


All 25 Tees From Uniqlo's New Nintendo Collection







Pikachu Print (Benjamin Morse)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in women's sizes.





Pikachu Print, close-up


All 25 Tees From Uniqlo's New Nintendo Collection







Princess Peach (Sebastian Pinaud)


All 25 Tees From Uniqlo's New Nintendo Collection



This manga-styled Peach says, "I don't care! I'd rather get kidnapped -- than ask Mario for help!" It's available only in women's sizes.





Nintendo Platform Print (Tay LianWei)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in men's sizes.





Nintendo Platform Print, close-up


All 25 Tees From Uniqlo's New Nintendo Collection







Boo Print (Kanji Kobayashi)


All 25 Tees From Uniqlo's New Nintendo Collection



This spooky design is available only in women's sizes.





Mario's Hats (Kota Yoshinaga)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in women's sizes.





Mario's Hats, rear


All 25 Tees From Uniqlo's New Nintendo Collection







Star Fox Heroes and Legends (David Ricardo Flores Gomez)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in kids' sizes.





Pokemon Always Stand By You (Shiori Iwahama)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in kids' sizes.





Kirby Stars (Miyu Kimura)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in kids' sizes.





Kirby Stars, rear


All 25 Tees From Uniqlo's New Nintendo Collection







Animal Crossing Print (Wei Lai)


All 25 Tees From Uniqlo's New Nintendo Collection



This design is available only in kids' sizes.





Animal Crossing Print, close-up


All 25 Tees From Uniqlo's New Nintendo Collection