Showing posts with label fun free games online. Show all posts
Showing posts with label fun free games online. Show all posts

Gir Sound Board

Gir Sound Board

Play Gir Sound Board for free! - Sounds of Gir a funny hilarious type invented character.

Little Nightmares Review

Little Nightmares Review

From its opening moments, Little Nightmares' haunting aesthetic pulls you into its world of existential conundrums. It enthralls you with its eerie atmosphere and makes your heart pound with tense cat-and-mouse style chases. But the curtains close on this psychological puzzle-platformer far too soon, and for better or worse, it leaves you craving more.


Little Nightmares uses its time efficiently to deliver a poignant look at the consequences of sacrificing innocence and its ensuing madness. You follow the journey of Six, a nine-year-old girl trapped in The Maw--an underwater resort filled with monstrous, disfigured inhabitants that tower over her. The background details are never explicitly explained, but it's clear from the beginning that you must escape.



That vagueness continues throughout the game's short runtime, inspiring you to keep pushing forward in search of answers, as you observe vague narrative details in the places you visit. How did Six get trapped in the Maw? What is the Maw's purpose? And who is Six, exactly? These questions persist until the game's thought-provoking conclusion, and they're likely to remain with you after the fact. This lasting ambiguity drives an enticing narrative that keeps you engaged even if the answers it provides aren't entirely clear.


The answers you do discover can be found in the unsettling macabre imagery you encounter. There are many stories to decipher and interpret from the derelict, poorly lit rooms and corridors of the Maw--in fact, it's only a few minutes in that you find the hung corpse of a large man swaying back and forth from the noose that took him. Such sights are commonplace, each effectively reminding you in various disturbing ways of the world's cold, morbid state. The varied environments that serve as the backdrop of your adventure also keep you uneasy; your relative sense of scale is ever-changing, and the frequent, shifting Dutch angles that frame your viewpoint distort your perception of the world. The sound design is just as stirring as the visuals, from the creaking floorboards to the dissonant ambience that fill the Maw's vacant underground chambers. The game's presentation engenders a deep sense of foreboding that makes each moment you spend in it all the more chilling.


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


Little Nightmares Review


In light of Little Nightmares' presentation, the juxtaposition between its cartoonish qualities and the dark mood that permeates its world is striking and distinctive. Its childlike perspective counterbalances its horror. This is reflected in the puerile ways you navigate and interact with the world: you pull up chairs to reach doorknobs, throw a cymbal-banging monkey toy at a button to trigger an elevator, and hug small critters wearing cone-shaped hats to prove your good intentions. This juvenile style of exploration and contact imbues the game with an underlying innocence. As a result, you always feel like there's a sliver of hope, even if it seems like it's continually in jeopardy against the grisly realities you must face.


You're not alone in this world surrounded by iniquity; there are several deformed creatures that stand in your path towards freedom. Those that inhabit the Maw fuel some of the game's most harrowing moments. The blind underground caretaker known as the "Janitor" has long, slender arms that heavily juxtapose his thick frame, while the chef twins are hulking, grotesque creatures that wear the skins of other people's faces as masks. To evade their clutches, you must sneak past them and solve basic puzzles under their noses, like finding a crank to open up a nearby hatch. You also navigate the occasional platforming section during the inevitable moment they spot you and give chase. The moments you spend hiding or running for your life are some of the most thrilling and tense that Little Nightmares has to offer. The suspense is further heightened by how small in size you are compared to them; it feels like the odds are always stacked against you. As a result, every successful escape seems like a fluke, which makes each encounter feel just as riveting as the last. That isn't to say you won't fail a fair number of times. Luckily, the game's run-ins with trial-and-error never overtly punish you, and it usually only takes a couple attempts to overcome even its most challenging sequences.



The adrenaline-fueled chases you have with the game's gruesome enemies are exhilarating, but the moments in between spent platforming and solving puzzles are often too brief and straightforward. Most times you're simply climbing up containers to reach a vent or acquiring a key to open up a path ahead. These rudimentary tasks, while utilized well during chase sequences to create tension and panic, aren't memorable on their own and serve as little more than busywork. Their facile nature keep things moving, aiding in the tight pacing of the adventure. But they're not as fleshed out as they could be, making your efforts to push forward in these sections feel superficial and hurried, especially when compared to your daring escapes from the Maw's inhabitants.


It's likely you'll finish Little Nightmares in one or two sittings; its brief length may diminish the spark of its highs, making you wish there was more to prolong the time it takes to overcome its tense set pieces. But regardless of how you view the time you spend with the game, its strange and distorted world is enough to pull you back in for a second playthrough. The journey to reach its provocative conclusion is filled with unnerving questions and imagery that take hold of your morbid curiosities and pull you deep into introspection. While its puzzles are at times too straightforward, Little Nightmares is a chilling odyssey well worth taking.


Monster challenge car flash game

Monster challenge car flash game


monster challenge car flash game 2014 online for boys kids girls,Use arrow keys to drive.. Space bar to use nitro,Monster challenge is a fun exciting game with upgrades,You need to fill the fuel and upgrade your monster to win the race. Upgrade your mons

Americas Army

Americas Army

Play Americas Army for free! - American Army is frequently looking for new and talented people to join its ranks. Take this training session to test yourself.

Coal express

Coal express

Play coal express for free! - This game has two play sections, the aim of the game is upload your train with coal box's from a truck once coal loaded deliver it to the factory in your train, As long as you meet the delivery amount required you will move on to the next levels

Push It

Push It

Push It

What Remains of Edith Finch Review

What Remains of Edith Finch Review

The minute What Remains of Edith Finch puts its titular protagonist face to face with its slapdash Frankenstein's monster of a house, it seems the game is gearing up for a horror story, closer to Resident Evil than Gone Home. That's actually close to the truth in one sequence, but What Remains of Edith Finch ultimately tells a subtle tale with far more pensive ideas. It plays off a heightened sense of impending mortality, but terror never truly takes a physical form. These are simply the facts, presented as only the victims and witnesses could deliver them.


More specifically, the game follows young Edith on a trip to her family's abandoned, derelict home, built on a rural island off the coast of Washington state. Three generations of Edith's family have lived in this house--and three generations, with a single exception, have died early, sudden, shocking deaths of various causes under its roof. The Finches and those who know them consider this a family curse. Edith, however, is less interested in the possible supernatural implications of what befell her family and more focused on the circumstances that led them to their demise. And so, playing as Edith from a first-person perspective, you explore the house, this living monument to tragedy, not so much to learn the truth about her family but to accept it.



That's an important distinction to make. There's an elephant in the room that becomes clear early on, and it's ever imposing the more Edith explores the house: This is her fate. The specifics are unclear, but if there's one certainty about how Edith will finally die, it won't be of old age. As such, if there's anything resembling an ultimate goal to What Remains of Edith Finch, it's not in solving a mystery or unveiling some hidden backstory about the curse. It's about achieving grace in what's more than likely a graceless end through communion with the lives of her family.


As one might expect, this is an exploration game that stays out of the narrative's way as much as possible. The controls are blissfully simple, with only the two analog sticks and the R2 button needed to perform every action in the game. Every movement--opening a door, winding a music box, using a View-Master, even flying a kite--is performed intuitively, with very little in the way of a tutorial or UI necessary.


Things are a bit dicier with the actual exploration. The game does a stellar job of environmental immersion, with its beautiful tableaus of gothic dread and emptiness interspersed with moments of incredible vibrancy and imagination. But progressing further into the house beyond the first floor involves a rudimentary but unnecessary amount of travel through intertwining secret rooms and crawlspaces that no real people in their right minds would build unless, well, they wanted their house to be the setting for a video game. Once Edith finds what she's truly looking for in each major area, however, the game sinks its hooks in--and deep.


While the game isn't above a sense of humor or whimsy, it never forgets it's in the company of Death, a constant companion through an entire century of misfortunes in the Finch house.


Eleven total family members have died in the Finch house, and once they passed, the family sealed their rooms away, with their belongings intact. When Edith finds a final journal entry, last pictures, or crucial memento from their last days, the game seamlessly shifts to that family member's narrative. These vignettes vary not just in tone and particulars, but in gameplay style.


A father's final hunting trip with his daughter plays out through the eye of their camera, progressing as the player takes the perfect shots along the way, capturing the awkward final moment while on a timer. A little girl's dying fever dream sees her taking the form of various animals, ending up as a skulking tentacled beast taking out sailors a la Dishonored 2. A former child star's death is immortalized in an old-school, Bill Gaines-style horror comic, playable here in bold, cel-shaded, four-color beauty complete with the perfect piece of licensed film score imaginable. While the game isn't above a sense of humor or whimsy, it never forgets it's in the company of Death, a constant companion through an entire century of misfortunes in the Finch house. Its fatalism shapeshifts in every life it takes too soon; it's oppressive in the game's moments of joy, friendly in the face of misery, and never lacking in poetry.


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


What Remains of Edith Finch Review


That lyrical quality is where What Remains of Edith Finch finds its greatness: As Edith connects the stories together, weaving in a narrative all her own in the process, the game leaves players with the ultimate task of finding meaning in it all. Edith herself has her purposes, and once the credits roll, her own part to play becomes clear--but what it all means will vary depending on the player. There's no definitive "aha!" moment to definitively say the Finch family is cursed or convey what kind of judgment the game is passing on their choices. And yet, there's power and poignancy putting these final moments in the hands of the player, the knowledge and experiences of generations carried within them as the game plays on. It's macabre. It's often utterly heartbreaking. But it is undeniably powerful.


Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming.


The bunny

The bunny


The player should move forward using the keyboard arrow keys right and left and up to jump. Need to kill the insects which are attacking on the way using the “space bar". To increase your score kill as many insects as you can and collect diamonds the bunn

XIAOXIAO (3)

XIAOXIAO (3)

Play XIAOXIAO (3) for free!

Three Stooges Soundboard

Three Stooges Soundboard

Play Three Stooges Soundboard for free! - Sounds of Larry, Moe and Curly the hilarious 3, Their antics and funny comedies.

Xiao Xiao

Xiao Xiao

Play Xiao Xiao for free! - Amazing matrix style flash fighting game featuring stick men u got to play, its so much fun!

Ellie Pregnant Shopping

Ellie Pregnant Shopping


Ellie is pregnant and she must wardrobe more frequently than before.You can join Ellie at shopping and help her buy some beautiful dresses and Jewelrys.Have fun shopping with Ellie.

Sniper Ghost Warrior 3 Review

Sniper Ghost Warrior 3 Review

Previous entries in the Sniper Ghost Warrior series have been justifiably criticized for their stifling linearity. Missions would regularly guide you by the hand through one cramped corridor after another, with a succession of targets ripe for elimination along the way. It wasn't a formula conducive to the type of freedom and choice one might hope to find in a game focused on the act of long-distance sniping, and Polish developer CI Games has seen the error of its ways with the latest entry in the series. Sniper Ghost Warrior 3 ditches the restrictiveness of its predecessors by shifting the action to the gritty open world of a separatist-controlled Georgia. With an increase in scale and the flexibility inherent therein, it's a positive direction for the skull-splitting series--albeit one that's still frequently disrupted by myriad flaws rearing their ugly head.


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


The jagged cliffs and dense forests of the Georgian wilderness are notable for their expansiveness, yet the muted color palette, lackluster lighting, and some muddy, low-quality textures do little to inspire awe. Conceptually, this is also an open world without a clear, defined purpose. There are a few nebulous activities dotted across its three maps--like rescuing civilians and capturing outposts--that net you XP, money, and materials that can be used for crafting. But I gradually ignored these minor distractions and still had a surplus of cash and materials on-hand to acquire the weapons, ammo, and items I desired. With little in the way of interesting locales to entice exploration, it's also a particularly barren world. Pockets of civilian life do their best to present the illusion of a living, breathing society, but their nonplussed reactions to a burly marine barging into their houses aren't exactly believable. Ghost Warrior 3's depiction of Georgia is neither a convincingly realized place, nor an emergent sandbox like the Far Cry games it shares many similarities with. This slice of Eastern European landscape is little more than a glorified path to get you from point A to B without a loading screen interrupting the flow.


For as disappointing as this is, it matters little once you've reached the whereabouts of your active mission. Each one is generally contained within a single, sizable location, whether that's a decrepit block of apartments or a busy airfield. Objectives are refreshingly varied, and there are often optional tasks to complete if you're up for, say, retrieving a downed drone or completing the active mission with no alerts.


Ghost Warrior 3 is at its best, however, when simulating the methodical precision of being an elite marksman. There's a rhythm to the planning and execution that goes into these missions. You usually begin by sending your pocket-sized drone up into the Georgian sky to get a lay of the land, using it to tag enemies and make note of any advantageous vantage points. Once you're comfortable with the layout, you infiltrate the perimeter, using your sniper vision to reveal a climbable surface up the side of a nearby cliff. At the top, you go prone on the cold, hard granite, and prop up your rifle on a tripod for extra stability. With the target firmly in your sights, you twist the dial on your scope to 400 meters and adjust your aim to compensate for bullet drop and a gusty wind coming in from the east. Then you take a deep breath and pull the trigger. The bullet arcs through the strong breeze before darting downward and colliding with your target's temple. Blood spatter covers the bedroom wall behind him, and a convenient zipline covers your exfiltration.


Sniping is the winning card in its deck, and yet CI Games regularly plays other hands to the game's detriment.


While this sounds short and sweet, missions like this can take upwards of 20 minutes to complete if you're willing to take your time. Sniping is all about being cautious and taking a measured approach, and you're rewarded for your patience with some immensely satisfying killshots. For first-person shooters, it offers a unique approach that sets Ghost Warrior 3 apart from its histrionic contemporaries. Sniping is the winning card in its deck, and yet CI Games regularly plays other hands to the game's detriment.


There are three binary play styles for you to adhere to: Sniper, Ghost, and Warrior. Completing actions in each group (sniping for Sniper, performing close-quarters stealth kills for Ghost, and going all guns blazing for Warrior), nets you XP that can be spent on some humdrum upgrades in each, like auto-looting bodies or increasing the effect of health items. It's not the most exciting system, but the added emphasis on different play styles makes them all viable options. The ability to react to an ever-changing situation and completely alter your approach adds a sense of variety to each mission. Sure, the stealth is incredibly simplistic, and open gunfights are ponderous, but as minute complements to the sniping, they serve a functional purpose.


Where this falters, is when these styles take center stage. There are missions where your sniper rifle is taken out of your hands, and others where the tight confines of the level render your sharpshooter too unwieldy to seriously consider. These missions dilute the game's strengths and put it on a playing field with the likes of Call of Duty and Battlefield, where it does not compare favorably. AI issues are more noticeable here, too, as enemies reveal their idiotic tendency to follow each other into a killzone. And in the latter half of the game, new enemy types adopt a bullet sponginess that makes the close-quarters shooting even more of a drag.


Similarly irritating are the glitches and rough edges peppered throughout. In the PlayStation 4 version, I had enemies T-pose in front of me, disappear in the middle of a stealth takedown, and repopulate before my eyes, inside what I thought was an empty outpost. The game also crashed on four separate occasions. Whenever you boot up the game or change regions it takes almost five minutes to load, which is excruciatingly slow. And even something as simple as tagging enemies is frustratingly inconsistent. Sometimes the ability won't work when you're directly aiming at someone from a few yards away; other times you'll pull up your gun and inadvertently tag someone in another room. The framerate is also consistently shoddy, whether you're simply walking or popping in and out of your sniper scope. Sometimes sounds don't play, and pop-in is a constant eyesore.



There have already been three updates pushed out before release, yet I still encountered these issues with the most recent patch installed*. CI Games is certainly working hard to iron out the kinks and address what needs fixing, but after multiple delays, it's disappointing that it's still arrived in such a buggy, unpolished state.


Sniper Ghost Warrior 3 feels like a B-tier, budget-priced game. Even the predictable, profanity-laden story is reminiscent of the type of gritty B-movies Steven Seagal is known for. There's certainly merit to its accomplished sniping mechanics, especially when missions hone in on the planning and precise execution that makes playing as a sharpshooter so thrilling. Yet it falters whenever it veers away from its strengths, and the plethora of nagging glitches and technical problems are a persistent nuisance that make Sniper Ghost Warrior 3 difficult to recommend.


Acclaimed Steam Game Blockhood Exits Early Access, Price Increases Soon

Acclaimed Steam Game Blockhood Exits Early Access, Price Increases Soon

The acclaimed city-building simulation Block'hood has finally been released after a year spent in early access. The full version is out now on PC, although it's received a slight price increase.


The serene and beautiful city-builder has received a fairly substantial update alongside its official launch, as well. Its art style has received a moderate overhaul, and the developer has added a story mode. You can check out the game's gorgeous pixel-art neighborhoods in its launch trailer above.


In Block'hood, you build neighborhoods out of specialized building blocks, and you must strategically distribute these blocks to make sure that your neighborhood has enough resources to survive. In addition, the game encourages you to be aware of the ecosystems in which you construct your towers, as you must balance resources to prevent the decay of your blocks as well as the environment.


According to a press release, the game will cost $15 (£11 in the UK) on Steam, up from $10 in early access. However, the bump hasn't gone into effect yet, and the game is on sale for $7.49 right now. Block'hood won a Games For Change award in 2016 for Best Gameplay, due in large part to its focus on ecological sustainability and awareness.

Pajama Boy 3

Pajama Boy 3

Play Pajama Boy 3 for free! - Pajama Boy 3 is an adventure game where you need to help this guy to save his friend who get caught there by looking for the key first. You can move your character by using arrow key button. This game is very simple but it's very interesting to play. There is no one can complete this game if they don't concentrate as well. So, be concetrate and get your winning.

Demolition inc flash game online

Demolition inc flash game online


demolition inc flash game online 2014 for boys kids girls,You have been hired by Demolition Inc for 30 days. Complete the daily tasks the best you can in order to keep your job, and finish the month with more money than the other workers! There are

Katies Flower Shop

Katies Flower Shop

Play Katies Flower Shop for free! - There is a new flower shop in town: Blossoms! Katie had the courage to start a new business, a cute flower shop. Help Katie prepare for the grand opening of Blossoms, the flower shop. Your decorating skills are needed in here. There are so many flowers and arrangements and she can't decide how to decorate the flower shop.You can choose from forms, patterns, colors, leaves, stems. Your duty is to combine a few flowers and arrange them into a bright, colorful bouquet. Mix and match in a daring way, don't be shy and use all the colors you have and remember that your art work will steal the spotlight in every home. After you are done arranging the bouquets,click around the shop to change wallpapers, flours, floral arrangements, colors, and much more! While decorating, keep in mind that first impressions are really important and you need to make Blossoms a really welcoming place, a little corner of Eden.Enjoy!

X Trophy

X Trophy

Play X Trophy for free! - X Trophy Game