Showing posts with label play free arcade games. Show all posts
Showing posts with label play free arcade games. Show all posts

9 Tips We Wish We Knew Before Starting Prey

9 Tips We Wish We Knew Before Starting Prey

Extraterrestrial tips and tricks


9 Tips We Wish We Knew Before Starting Prey



Arkane Studios' immersive first-person sim, Prey, is out, and it has a lot of secrets you might not know about. Like Dishonored and Deus Ex, there are multiple ways to complete your objectives and interact with the environment. Some are obvious while others require a bit more digging. Here are nine things we wish we knew before starting Prey.





You are being watched


9 Tips We Wish We Knew Before Starting Prey



As unassuming as objects like mugs or chairs may look, they can easily kill you. One of the primary enemies you will confront are Mimics. These inky, slimy, face-hugging little bastards can disguise themselves as everyday objects and jump out at you when you're least expecting it. Sure, you can bash every single object in a room to check to see if a mimic is hiding--what we call the scientific wrench-to-matter test. But there are more efficient ways to see if one of these little monsters is hiding in plain sight. A better approach is to use your ears and listen for wet-sounding clicking noises. Once you've pinpointed the imposter, take out that wrench, charge up a swing, and send that little guy to the moon.





GLOO rounds are your friends


9 Tips We Wish We Knew Before Starting Prey



The wrench can feel a bit imprecise and unwieldy, so you might want to prioritize any firearms you pick up. The GLOO gun, for example, can freeze enemies in place. When they're frozen, you can switch to your wrench and get in a few swings or fire a few well-placed rounds into it. Whatever you do, act fast, because enemies will break free eventually.


Freezing enemies isn't the only thing the GLOO gun is good for. Aim it at surfaces and you can create steps and platforms to help you reach new areas. Large rooms often have balconies and mezzanines, many of which are best accessible with a couple GLOO rounds. The GLOO gun can also be used to stop electric junctions and gas leaks.





Every weapon has its uses


9 Tips We Wish We Knew Before Starting Prey



Apart from the GLOO gun, you will find standard guns like a shotgun and silenced pistol. And don't underestimate the usefulness of the toy dart gun. You can use the toy gun to activate computer monitors and switches from a distance if you lack the means to get close to those terminals yourself. You can also use the gun to distract enemies, but be ready to equip a damage-dealing weapon if these foes get close.





Look beyond the glass


9 Tips We Wish We Knew Before Starting Prey



While you're exploring the station, you will come across looking-glass videos. Looking glass allows you to inspect a video or recording from different angles. In most cases, we've found secrets within these videos, so make sure to look at them from every angle and watch them to the very end so you don't miss a keycode or a secret compartment. When you're done, smash that sucker because there are frequently secret passages behind them for some reason.





Know your item management options


9 Tips We Wish We Knew Before Starting Prey



It doesn't take long to fill up your inventory after Prey's first hour. You can expand your inventory within the engineer neuromod skill tree or you can just throw all your stuff on the ground and pick it up later when you have space, which we only recommend doing in Morgan's office. If you need some room on the fly and have a Recycle Charger, you can toss all your junk on the floor, drop the Charger next to it, and fire your dart gun at the Charger. All your junk will magically transform into its basic elements. You can then use these resources to create weapons, ammo, and other useful items at a fabricator.





Recycle and fabricate


9 Tips We Wish We Knew Before Starting Prey



The more practical method of recycling is to use the recycler, the first of which you find in Morgan's office. Take advantage of the Transfer Junk option to dump useless items en masse and save time. And while duplicate weapons aren't classified as junk, you should pick them up and bring them to the recycler, as they'll yield useful materials for the fabricator.


More often than not, if you find a recycler, there's fabricator nearby. These are immensely useful for crafting items you might be short on, like medkits and pistol ammo, provided you first find the schematics to make them.





Loot the crew


9 Tips We Wish We Knew Before Starting Prey



You can use the Crew List at Security Stations to obtain a waypoint to any member of the crew, living or dead. You'll need to reach them for certain quests, but sometimes you can find useful items on them.






With great alien powers come greater threats


9 Tips We Wish We Knew Before Starting Prey



As you make your way through Talos 1, you will undoubtedly indulge in some of those sweet, sweet alien powers. After you get the Psychoscope in Psychotronics, you can invest in powers like Kinetic Blast, Mimic Matter, and Mind Jack. Be careful, though: if you invest heavily into these skills, the turrets will turn on you and a frightening beast called the Nightmare will aggressively stalk you. If the turrets haven't turned on you yet, you can pick them up and deploy them in different spots to help you out in a pinch.





Get creative with explosive canisters


9 Tips We Wish We Knew Before Starting Prey



Your default throwing strength isn't great, which is why we don't recommend throwing explosive canisters at enemies until you've upgraded the Leverage ability. These cylinders are still very useful, though. Aliens love hunting you down if you get their attention, which makes it easy to spring traps on them. Simply lay an explosive canister between you and an enemy, get the alien to notice you, and then hide while you wait for the Typhon to get close to the canister. With the right timing, a single pistol round fired at the cylinder can kill a Phantom instantly.





Sniper Ghost Warrior 3 Review

Sniper Ghost Warrior 3 Review

Previous entries in the Sniper Ghost Warrior series have been justifiably criticized for their stifling linearity. Missions would regularly guide you by the hand through one cramped corridor after another, with a succession of targets ripe for elimination along the way. It wasn't a formula conducive to the type of freedom and choice one might hope to find in a game focused on the act of long-distance sniping, and Polish developer CI Games has seen the error of its ways with the latest entry in the series. Sniper Ghost Warrior 3 ditches the restrictiveness of its predecessors by shifting the action to the gritty open world of a separatist-controlled Georgia. With an increase in scale and the flexibility inherent therein, it's a positive direction for the skull-splitting series--albeit one that's still frequently disrupted by myriad flaws rearing their ugly head.


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


Sniper Ghost Warrior 3 Review


The jagged cliffs and dense forests of the Georgian wilderness are notable for their expansiveness, yet the muted color palette, lackluster lighting, and some muddy, low-quality textures do little to inspire awe. Conceptually, this is also an open world without a clear, defined purpose. There are a few nebulous activities dotted across its three maps--like rescuing civilians and capturing outposts--that net you XP, money, and materials that can be used for crafting. But I gradually ignored these minor distractions and still had a surplus of cash and materials on-hand to acquire the weapons, ammo, and items I desired. With little in the way of interesting locales to entice exploration, it's also a particularly barren world. Pockets of civilian life do their best to present the illusion of a living, breathing society, but their nonplussed reactions to a burly marine barging into their houses aren't exactly believable. Ghost Warrior 3's depiction of Georgia is neither a convincingly realized place, nor an emergent sandbox like the Far Cry games it shares many similarities with. This slice of Eastern European landscape is little more than a glorified path to get you from point A to B without a loading screen interrupting the flow.


For as disappointing as this is, it matters little once you've reached the whereabouts of your active mission. Each one is generally contained within a single, sizable location, whether that's a decrepit block of apartments or a busy airfield. Objectives are refreshingly varied, and there are often optional tasks to complete if you're up for, say, retrieving a downed drone or completing the active mission with no alerts.


Ghost Warrior 3 is at its best, however, when simulating the methodical precision of being an elite marksman. There's a rhythm to the planning and execution that goes into these missions. You usually begin by sending your pocket-sized drone up into the Georgian sky to get a lay of the land, using it to tag enemies and make note of any advantageous vantage points. Once you're comfortable with the layout, you infiltrate the perimeter, using your sniper vision to reveal a climbable surface up the side of a nearby cliff. At the top, you go prone on the cold, hard granite, and prop up your rifle on a tripod for extra stability. With the target firmly in your sights, you twist the dial on your scope to 400 meters and adjust your aim to compensate for bullet drop and a gusty wind coming in from the east. Then you take a deep breath and pull the trigger. The bullet arcs through the strong breeze before darting downward and colliding with your target's temple. Blood spatter covers the bedroom wall behind him, and a convenient zipline covers your exfiltration.


Sniping is the winning card in its deck, and yet CI Games regularly plays other hands to the game's detriment.


While this sounds short and sweet, missions like this can take upwards of 20 minutes to complete if you're willing to take your time. Sniping is all about being cautious and taking a measured approach, and you're rewarded for your patience with some immensely satisfying killshots. For first-person shooters, it offers a unique approach that sets Ghost Warrior 3 apart from its histrionic contemporaries. Sniping is the winning card in its deck, and yet CI Games regularly plays other hands to the game's detriment.


There are three binary play styles for you to adhere to: Sniper, Ghost, and Warrior. Completing actions in each group (sniping for Sniper, performing close-quarters stealth kills for Ghost, and going all guns blazing for Warrior), nets you XP that can be spent on some humdrum upgrades in each, like auto-looting bodies or increasing the effect of health items. It's not the most exciting system, but the added emphasis on different play styles makes them all viable options. The ability to react to an ever-changing situation and completely alter your approach adds a sense of variety to each mission. Sure, the stealth is incredibly simplistic, and open gunfights are ponderous, but as minute complements to the sniping, they serve a functional purpose.


Where this falters, is when these styles take center stage. There are missions where your sniper rifle is taken out of your hands, and others where the tight confines of the level render your sharpshooter too unwieldy to seriously consider. These missions dilute the game's strengths and put it on a playing field with the likes of Call of Duty and Battlefield, where it does not compare favorably. AI issues are more noticeable here, too, as enemies reveal their idiotic tendency to follow each other into a killzone. And in the latter half of the game, new enemy types adopt a bullet sponginess that makes the close-quarters shooting even more of a drag.


Similarly irritating are the glitches and rough edges peppered throughout. In the PlayStation 4 version, I had enemies T-pose in front of me, disappear in the middle of a stealth takedown, and repopulate before my eyes, inside what I thought was an empty outpost. The game also crashed on four separate occasions. Whenever you boot up the game or change regions it takes almost five minutes to load, which is excruciatingly slow. And even something as simple as tagging enemies is frustratingly inconsistent. Sometimes the ability won't work when you're directly aiming at someone from a few yards away; other times you'll pull up your gun and inadvertently tag someone in another room. The framerate is also consistently shoddy, whether you're simply walking or popping in and out of your sniper scope. Sometimes sounds don't play, and pop-in is a constant eyesore.



There have already been three updates pushed out before release, yet I still encountered these issues with the most recent patch installed*. CI Games is certainly working hard to iron out the kinks and address what needs fixing, but after multiple delays, it's disappointing that it's still arrived in such a buggy, unpolished state.


Sniper Ghost Warrior 3 feels like a B-tier, budget-priced game. Even the predictable, profanity-laden story is reminiscent of the type of gritty B-movies Steven Seagal is known for. There's certainly merit to its accomplished sniping mechanics, especially when missions hone in on the planning and precise execution that makes playing as a sharpshooter so thrilling. Yet it falters whenever it veers away from its strengths, and the plethora of nagging glitches and technical problems are a persistent nuisance that make Sniper Ghost Warrior 3 difficult to recommend.


Toy Monster Trip

Toy Monster Trip


Toy Monster Trip

What can be more addicting and more interesting than monster truck races? Sure, it is the driving of toy monster truck. While playing this new Toy Monster Trip game your task is to drive along the cozy home yard as fast as possible, overcoming and destroying all the obstacles on your way. All the money earned for each level you can spend on your truck upgrades. Are you ready for the mad trip?

Donatosaur 2

Donatosaur 2


Help Donutosaur get his donut! Collect candies by changing the shape of Donutosaur and switching the direction of gravity. Donutosaur's friends will be of great help - they can push, pull and destroy objects.